//Maya ASCII 3.0 scene //Name: Toe_Roll.ma //Last modified: Tue, Nov 28, 2000 01:24:52 PM requires maya "3.0"; currentUnit -l centimeter -a degree -t ntsc; createNode transform -n "GlobalScale"; setAttr ".rp" -type "double3" -5.5511151231257827e-16 0 -21.60068031288278 ; setAttr ".sp" -type "double3" -5.5511151231257827e-16 0 -21.60068031288278 ; createNode transform -n "footControll" -p "GlobalScale"; setAttr ".r" -type "double3" 0 0 3.6795041971181062e-13 ; setAttr ".rp" -type "double3" 1.0103917702508625e-11 2.0000000054493641 -21.610137545982699 ; setAttr ".sp" -type "double3" 1.0103917702508625e-11 2.0000000054493641 -21.610137545982699 ; createNode nurbsCurve -n "footControllShape" -p "footControll"; setAttr -k off ".v"; setAttr ".tw" yes; createNode transform -n "ToeRoll" -p "footControll"; addAttr -ci true -sn "roll" -ln "roll" -min -5 -max 30 -at "double"; setAttr -k off ".v"; setAttr -k off ".tx"; setAttr -k off ".ty"; setAttr -k off ".tz"; setAttr -k off ".rx"; setAttr -k off ".ry"; setAttr -k off ".rz"; setAttr -k off ".sx"; setAttr -k off ".sy"; setAttr -k off ".sz"; setAttr ".rp" -type "double3" -1.4432899320127035e-15 3.3306690738754696e-16 -21.600680312882783 ; setAttr ".sp" -type "double3" -1.4432899320127035e-15 3.3306690738754696e-16 -21.600680312882783 ; setAttr -k on ".roll"; createNode nurbsCurve -n "ToeRollShape" -p "ToeRoll"; setAttr -k off ".v"; setAttr ".tw" yes; createNode transform -n "heelL" -p "ToeRoll"; setAttr -k off ".v"; setAttr ".tmp" yes; setAttr ".rp" -type "double3" -5.5511151231257827e-16 0 -21.60068031288278 ; setAttr ".sp" -type "double3" -5.5511151231257827e-16 0 -21.60068031288278 ; createNode locator -n "heelLShape" -p "|GlobalScale|footControll|ToeRoll|heelL"; setAttr -k off ".v"; setAttr ".lp" -type "double3" -5.5511151231257827e-16 0 -21.60068031288278 ; createNode transform -n "Orient_BallJ" -p "|GlobalScale|footControll|ToeRoll|heelL"; setAttr ".t" -type "double3" -8.8817841970012523e-16 0 1.7763568394002505e-15 ; setAttr ".r" -type "double3" 0 -3.1805546814635168e-15 0 ; setAttr ".s" -type "double3" 1 0.99999999999999989 1 ; setAttr ".rp" -type "double3" 5.0060979045123455 0.0091849829051144898 -21.617075291297528 ; setAttr ".sp" -type "double3" 5.0060979045123455 0.0091849829051144916 -21.617075291297528 ; setAttr ".spt" -type "double3" 0 -1.7347234759768069e-18 0 ; createNode locator -n "Orient_BallJShape" -p "Orient_BallJ"; setAttr -k off ".v"; setAttr ".lp" -type "double3" 5.0060979045123446 0.0091849829051147136 -21.617075291297528 ; createNode transform -n "Orient_ankle" -p "Orient_BallJ"; setAttr ".t" -type "double3" 0 0 -3.5527136788005009e-15 ; setAttr ".rp" -type "double3" 3.0061012766132849 0.0091849829051152479 -21.613402636618083 ; setAttr ".sp" -type "double3" 3.0061012766132849 0.0091849829051152479 -21.613402636618083 ; createNode locator -n "Orient_ankleShape" -p "Orient_ankle"; setAttr -k off ".v"; setAttr ".lp" -type "double3" 3.006101276613284 0.0091849829051152687 -21.613402636618083 ; createNode transform -n "Point_IK" -p "Orient_ankle"; setAttr ".rp" -type "double3" 1.0104805880928325e-11 2.000000005449365 -21.610137545982703 ; setAttr ".sp" -type "double3" 1.0104805880928325e-11 2.000000005449365 -21.610137545982703 ; createNode locator -n "Point_IKShape" -p "Point_IK"; setAttr -k off ".v"; setAttr ".lp" -type "double3" 1.0104805880928325e-11 2.0000000054493645 -21.610137545982699 ; createNode transformGeometry -n "transformGeometry4"; setAttr ".txf" -type "matrix" 2.053519068113526 0 0 0 0 2.053519068113526 0 0 0 0 2.053519068113526 0 2.7882941060822932 1.2839493674508549 23.08496274390555 1; createNode transformGeometry -n "transformGeometry1"; setAttr ".txf" -type "matrix" 0.89681837961083022 0 -0.44239890821769073 0 0 1 0 0 0.44239890821769073 0 0.89681837961083022 0 -1.3578126199937217 -0.62524346006212661 -21.760520148390434 1; createNode makeNurbCircle -n "makeNurbCircle1"; setAttr ".nr" -type "double3" 0 1 0 ; setAttr ".tol" 0.001; createNode transformGeometry -n "transformGeometry5"; setAttr ".txf" -type "matrix" 0.75832045941867054 0 -0.24639325332151285 0 0 0.79734531694574007 0 0 0.24639325332151285 0 0.75832045941867054 0 4.4474231293864683 -0.5372946094012816 -5.2982654757959402 1; createNode transformGeometry -n "transformGeometry3"; setAttr ".txf" -type "matrix" 2.7512152477609826 0 0 0 0 2.7512152477609826 0 0 0 0 2.7512152477609826 0 3.7356347837290169 1.7201793408857577 38.267194518579082 1; createNode transformGeometry -n "transformGeometry2"; setAttr ".txf" -type "matrix" 0.70811053398589274 0 0 0 0 0.70811053398589274 0 0 0 0 0.70811053398589274 0 -1.3578126199937222 -0.62524346006212661 -21.760520148390441 1; createNode makeNurbCircle -n "makeNurbCircle2"; setAttr ".nr" -type "double3" 0 1 0 ; setAttr ".sw" 138.83829107950223; setAttr ".tol" 0.001; createNode animCurveUA -n "heelL_rotateZ1"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" -5 20 0 0; createNode animCurveUA -n "toeL_rotateZ1"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 0 0 5 -29.999999999999996; createNode animCurveUA -n "ballL_rotateZ1"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 0 0 5 -29.999999999999996; createNode lightLinker -n "lightLinker1"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 2 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 2 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".soll" no; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; select -ne :hyperGraphLayout; setAttr ".cch" no; setAttr ".ihi" 2; setAttr ".nds" 0; setAttr -s 33 ".hyp"; setAttr ".hyp[12].isc" yes; setAttr ".hyp[12].isf" no; setAttr ".hyp[33].isc" yes; setAttr ".hyp[33].isf" no; setAttr ".hyp[38].isc" yes; setAttr ".hyp[38].isf" no; setAttr ".hyp[40].isc" yes; setAttr ".hyp[40].isf" no; setAttr ".hyp[41].isc" yes; setAttr ".hyp[41].isf" no; setAttr ".hyp[43].isc" yes; setAttr ".hyp[43].isf" no; setAttr ".hyp[44].isc" yes; setAttr ".hyp[44].isf" no; setAttr ".hyp[45].isc" yes; setAttr ".hyp[45].isf" no; setAttr ".hyp[66].isc" yes; setAttr ".hyp[66].isf" no; setAttr ".hyp[95].isc" yes; setAttr ".hyp[95].isf" no; setAttr ".hyp[521].x" 768.78570556640625; setAttr ".hyp[521].y" -720.6143798828125; setAttr ".hyp[521].isc" no; setAttr ".hyp[521].isf" yes; setAttr ".hyp[522].x" 828.675537109375; setAttr ".hyp[522].y" -625.87481689453125; setAttr ".hyp[522].isc" no; setAttr ".hyp[522].isf" yes; setAttr ".hyp[523].x" 759.43670654296875; setAttr ".hyp[523].y" -1204.4090576171875; setAttr ".hyp[523].isc" no; setAttr ".hyp[523].isf" yes; setAttr ".hyp[524].x" 861.92449951171875; setAttr ".hyp[524].y" -781.3856201171875; setAttr ".hyp[524].isc" no; setAttr ".hyp[524].isf" yes; setAttr ".hyp[525].x" 908.12860107421875; setAttr ".hyp[525].y" -831.7896728515625; setAttr ".hyp[525].isc" no; setAttr ".hyp[525].isf" yes; setAttr ".hyp[526].x" 2419.675537109375; setAttr ".hyp[526].y" -150.15025329589844; setAttr ".hyp[526].isc" no; setAttr ".hyp[526].isf" yes; setAttr ".hyp[527].x" 2476.14501953125; setAttr ".hyp[527].y" -15; setAttr ".hyp[527].isc" no; setAttr ".hyp[527].isf" yes; setAttr ".img" -type "string" ""; setAttr ".ims" 1; select -ne :ikSystem; setAttr -s 4 ".sol"; connectAttr "transformGeometry4.og" "footControllShape.cr"; connectAttr "transformGeometry5.og" "ToeRollShape.cr"; connectAttr "heelL_rotateZ1.o" "|GlobalScale|footControll|ToeRoll|heelL.rz" ; connectAttr "toeL_rotateZ1.o" "Orient_BallJ.rz"; connectAttr "ballL_rotateZ1.o" "Orient_ankle.rz"; connectAttr "transformGeometry1.og" "transformGeometry4.ig"; connectAttr "makeNurbCircle1.oc" "transformGeometry1.ig"; connectAttr "transformGeometry3.og" "transformGeometry5.ig"; connectAttr "transformGeometry2.og" "transformGeometry3.ig"; connectAttr "makeNurbCircle2.oc" "transformGeometry2.ig"; connectAttr "ToeRoll.roll" "heelL_rotateZ1.i"; connectAttr "ToeRoll.roll" "toeL_rotateZ1.i"; connectAttr "ToeRoll.roll" "ballL_rotateZ1.i"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; // End of Toe_Roll.ma